Tuesday, May 5, 2009

Busy...Busy...

It has been a couple of crazy months here at Green Grass. We have been working on everything from visual fx for television shows and commercials to animation for video games and sports teams. I have had the fun of venturing off to Los Angeles and San Francisco to stir up business for both of these markets. As we charge off into the summer I thought it would be a good idea to start posting some of our latest and greatest work.

Over the years, Green Grass Studios has developed a strong relationship with the Dallas Mavericks. We have produced animation for the team since 2003 and have had the awesome opportunity of working on some fun and inspirational pieces (Shaq Albert) over the years. This year we took notice that Transformers: Revenge of the Fallen will be releasing in late June. In excitement and anticipation our team developed a Transformers inspired animation for the Mavericks 2009 playoff run. As the Mavs go deeper into the playoffs I will be sure to keep our portfolio site updated (GGS Animations). Go Mavs!

Friday, April 17, 2009

17 Again

17 Again hits the big screens today and while many of us are probably not drooling over Zac Efron, you'll want to hit opening night to see the scene featuring Green Grass visual effects!  Our team was hired to develop the rain drop that lands on Matthew Perry towards the beginning of the movie.  We created a computer generated water drop using particle effects and composited it to the live action footage.

Thursday, January 8, 2009

New Year and New Energy

In with a new year and with a new energy! I have spent most of my week in production meetings about several large and exciting projects. The concepts range from video game cinematics, television VFX and big commercial campaigns. Personally, I am glad our team got a good break after a long year. That said, we are back in the saddle and happy to be busy.

As a feature of this site, I will always try to feature a video or piece of artwork we are working on. Some of the pieces will be relevant to what we have produced in the past, some others will just feature cool stuff from the artists. The first piece was produced as a character / modeling test for one of our new modeling packages. Jesse Sandifer, a co-founder developed this at the end of last year.