Wednesday, November 3, 2010

ZBrush Big Shots

Two of our very own GGS artists were featured in ZBrush Magazine! The magazine, done by 3D World, features multiple character tutorials from a variety of artists. Great work Sean and Jesse!

Get your copy here:
http://www.3dworldmag.com/page/3dworld?entry=learn_zbrush_from_the_masters
Owner/Art Director, Jesse Sandifer, takes the reader through the creations of his Mammal-Man and Pirate.

"I mean, all I have to do is create a human body and stick on some random mammal's head and call it a day, right? Wrong! There is also the expression to consider, the pose, the character itself. There has to be a reason for choosing one creature over another."

"I knew I wanted a little bit of attitude, and subconsciously, I thought of Gollum from The Lord of the Rings movies and how possessive he was with the ring. I wanted to get the same sort of feel with my character, so I went with the concept of a pirate holding his treasure chest in his arms. I then realized I could give him a creepy 'turned back' pose."

Sean Langford, Production Lead at GGS, tackles a muscular Minotaur and fantasy Elf using the speedsculpt technique.
"...ultimately, I felt that a speedsculpt was best suited for quickly sketching out a new idea, not trying to recreate someone else's design...I have been thinking about the character's pose for a while. This minotaur has presented himself as a tough and proud fighter, so I think he should have a weapon."
"Speedsculpts are useful for many different reasons, but as my drawings are sometiems more of a handicap than a help, I tend to use them for flushing out concepts quick, dirty, and to the point."

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