Tuesday, November 16, 2010
It's Never Too Early to Get Into the Christmas Spirit
Thursday, November 11, 2010
Wednesday, November 3, 2010
ZBrush Big Shots
Two of our very own GGS artists were featured in ZBrush Magazine! The magazine, done by 3D World, features multiple character tutorials from a variety of artists. Great work Sean and Jesse! Get your copy here:
"I mean, all I have to do is create a human body and stick on some random mammal's head and call it a day, right? Wrong! There is also the expression to consider, the pose, the character itself. There has to be a reason for choosing one creature over another."



Sean Langford, Production Lead at GGS, tackles a muscular Minotaur and fantasy Elf using the speedsculpt technique.
"...ultimately, I felt that a speedsculpt was best suited for quickly sketching out a new idea, not trying to recreate someone else's design...I have been thinking about the character's pose for a while. This minotaur has presented himself as a tough and proud fighter, so I think he should have a weapon."
"Speedsculpts are useful for many different reasons, but as my drawings are sometiems more of a handicap than a help, I tend to use them for flushing out concepts quick, dirty, and to the point."
